USS Cherokee 
The Heist, by Steve Weller, Part 7
11903.17

Starring_
Steve Weller as CO_Ayidee, Tour_Guide_Toby, and Producer
Dawn Freeman as OPS_Nash
Zach Farland as CNS_LtJg_Daniels
Pablo Delsoglio as CIV_Capt_Marek
Absent
None
Leave of Absence
Topper Loghry as CTO_LT_Q`ten
Trish Yarborough as CMO-McIntyre
Ship's Log, Stardate 11903.17, Captain Ayidee recording.  I am about to go to an interview for the bank to determine if I am what they are looking for to work in their offices.  I am hopeful the crew is having luck on their end, I could use some on mine.

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CIV_Capt_Marek says:
::follows Toby to the next stage of the tour::

Host Tour_Guide_Toby says:
All: OK, ready to see the vaults?  That is what you are here for, right?

Host CO_Ayidee says:
::Being led to the 4th floor for the interview.::

CNS_LtJg_Daniels says:
::With the tour group::Toby: Yes, I think we're ready to see them.

CIV_Capt_Marek says:
CNS/OPS: ::whispers:: Finally!

CNS_LtJg_Daniels says:
::Tries not to smile at CIV's comment::

Host Tour_Guide_Toby says:
::Hits B1 on the elevator.::  All: These vaults were built with the utmost of security in mind.

ACTION: The doors open showing a long corridor with several large doors off either side.  A pair of guards stand just inside the passage opening.

CIV_Capt_Marek says:
::thinks:: Predictable guards allocation.

OPS_Cmdr_Nash says:
::looking around, hoping to be impressed.::

CNS_LtJg_Daniels says:
Toby: Depending on what level of security you purchase, right?  Are we going to see them in order of least secure to most secure or the other way around?

Host Tour_Guide_Toby says:
All: Exactly right, lad.  This is the base operation, what customers get at the very least.  Secure, but nothing like the deeper levels.

Host Tour_Guide_Toby says:
All: Each vault stores a number of lockable chambers, so even if you get past the door you need to get passed the next lock.

Host Tour_Guide_Toby says:
All: Would you like to see inside?  I'm assuming you haven't made your decision yet but gotta ask if you have decided, eh?

CNS_LtJg_Daniels says:
Toby: How big is a chamber?

Host Tour_Guide_Toby says:
CNS: Depends on the objects stored inside them.  They start at about this big.  ::Holds his hands about .1 Meters apart.::  They go up to about half the entire vault.  Of course if more room is needed they can be modified to accommodate.

CNS_LtJg_Daniels says:
Toby: You can change the size of the chamber?

Host Tour_Guide_Toby says:
CNS: Anything the customer needs.  For a modest fee to cover the expenses but that is standard.  They are modular.

CNS_LtJg_Daniels says:
OPS: That's good, in case you want a place to store some of your art pieces or your furs.

CIV_Capt_Marek says:
::raises an eyebrow and tries to identify the lock mechanism::

OPS_Cmdr_Nash says:
CNS:  I'll take that under advisement.

Host Tour_Guide_Toby says:
CNS: Of course that is possible.  We have customers who store personal transports.  They are limited to a 2nd level account as they need to go in the rooms with outside doors, but still.

CIV_Capt_Marek says:
Toby: And what can you tell me about the lock on the chamber? are they really state of the art as you claim?

Host Tour_Guide_Toby says:
CIV: On world, they are as advanced as legal.  I have to admit other world's banks have "electronic" security, but to get that you'd need permission to go off world.  And would be at risk of electronic attack.

CIV_Capt_Marek says:
Toby: Indeed. Sometimes old proven technology is better than fancy trendy ones.

Host Tour_Guide_Toby says:
All: I'm not even going to ask if you've been off world, It is evident you have.
::Smiles as he says the last.::

CNS_LtJg_Daniels says:
Toby: I hear you have many off-worlders.

Host Tour_Guide_Toby says:
CNS: Yes, that is the reason we exist.  But most of them don't come here directly.  There is no way to make it secure if it was easy for the customers, and their enemies, to come and go at will.

CNS_LtJg_Daniels says:
Toby: If they don't come here directly, how do they make a deposit or check on their valuables?

Host Tour_Guide_Toby says:
CNS: Wow, most people don't care about the rest of our business.  They make an appointment with the space guys...er, that's what we call the people who work on the satellites.  We have armed transport teams to keep them secure in transit, but off-worlders can't come here directly.  If they want their goods we bring them to them in orbit.

CNS_LtJg_Daniels says:
Toby: So, you see and know what people store here?

Host Tour_Guide_Toby says:
CNS: I suppose I could, but there is so much, how much time you think I could spend spying on what other's find valuable?  Seen one set of jewels you've seen them all.  Besides, there's better to see in the museums.

CNS_LtJg_Daniels says:
Toby: What if you find out someone is storing things that are against your values, your morals or something illegal?

Host Tour_Guide_Toby says:
All: Did you want to see inside one of the vaults?  Vault 2 is kept empty to let people look.  I suppose that is "until we fill up the others" but they've had it that way for years.

Host Tour_Guide_Toby says:
CNS: Our people's biggest export is an import, and that is things they want to keep safe.  Our morals are other people's business is their own.

CIV_Capt_Marek says:
Toby: That would be interesting.

CNS_LtJg_Daniels says:
Toby: So, I'm at one of your space ports and request my stuff be brought to me.  How do I prove to you I am the rightful owner of the chambers contents?

Host Tour_Guide_Toby says:
CNS: You are granted a certificate, and photographic evidence is taken on our end to confirm.  To prove you are who you say and back things up.  If you want to give others access you need to make an appointment and update your file.

Host Tour_Guide_Toby says:
CNS: Or did you mean when they first arrived here?  In that case, possession is the law for us.  If someone wants to challenge it they have burden of proof.

CNS_LtJg_Daniels says:
Toby: I see.

OPS_Cmdr_Nash says:
Toby:  Let's say, on the event of my death, what is the procedure of my family withdrawing my items stored in your vaults?

Host Tour_Guide_Toby says:
OPS: When you make the decision to store with us, one of the things we ask is what happens in case of your death.  You name a successor and that is in your record.  If you want to change it, you are told how to do so if needed.

OPS_Cmdr_Nash says:
Toby:  I figured that would be the case, just had to be sure.

Host Tour_Guide_Toby says:
OPS: No one would store with us if we didn't cover their interest after all.

Host Tour_Guide_Toby says:
All: Ready to move on?

CNS_LtJg_Daniels says:
OPS: Are you ready, Ma'am?

CIV_Capt_Marek says:
Toby: Proceed

OPS_Cmdr_Nash says:
Toby:  Lead on.

Host Tour_Guide_Toby says:
::Walks to the first vault on the left.::  All: All right, and for the thing the kids love to see when they get a tour, who wants to try and "Pick the Lock"?

INFO: The lock is a large combination wheel, about half a meter in diameter with gold numbers.

CNS_LtJg_Daniels says:
Toby: I'm not sure trying to pick a lock wouldn't be dangerous to my health.  Is it booby-trapped?

CIV_Capt_Marek says:
::raises an eyebrow::

CIV_Capt_Marek says:
Toby: But there are no kids amongst this group.

Host Tour_Guide_Toby says:
::Laughs.::  CNS: No, there is no risk to getting it wrong.  Traps would fail from time to time, and there is too much value inside to risk that.

Host Tour_Guide_Toby says:
CIV: I know, but it's part of my routine on a tour.  Give people the opportunity to try.

CNS_LtJg_Daniels says:
CIV: Go ahead.  Try to pick the lock.

CIV_Capt_Marek says:
Toby: ::thinks:: should be piece of cake with a tricorder:: Very well, I will try.

CIV_Capt_Marek says:
::moves ahead and looks at the combination::

Host Tour_Guide_Toby says:
::Stands back and crosses his arms, smiling.::  All: It is a fun game, and I'm sure a trained lock picker could get it, but this is more to show the security.

CIV_Capt_Marek says:
Toby: so how many digits should I enter?

Host Tour_Guide_Toby says:
CIV: If I told you that it would be much easier.  Of course most people know most locks use 3 digits, but do we?

CNS_LtJg_Daniels says:
Toby: So, you're saying a trained lock picker could pick this lock.  Is this because these are lower security level vaults?

CIV_Capt_Marek says:
Toby: I see..

CIV_Capt_Marek says:
::moves the wheel around entering 3 numbers and a fourth ... just to be sure::

Host Tour_Guide_Toby says:
All: Of course each vault has it's own combination, as does each compartment inside it.

ACTION: The lock remains locked after the attempt.

Host Tour_Guide_Toby says:
All; Anyone else want to try?  We don't have all day but we have enough time for a few more tries.

CNS_LtJg_Daniels says:
CIV: You would think with those ears you could hear the tumblers inside the lock.  Maybe we need a Ferengi.

CIV_Capt_Marek says:
CNS: ::raises an eyebrow and don't gives a comeback:... shamefully steps back ::

CNS_LtJg_Daniels says:
Toby: I think we get the point, unless you're a trained lock picker, you ain't opening the vaults.

CIV_Capt_Marek says:
CNS: Well, maybe you could be the lucky fellow ::motions his hand inviting him to try::

CNS_LtJg_Daniels says:
CIV: If you couldn't do it, I don't stand a chance.

Host Tour_Guide_Toby says:
::Smiles and steps forward, rolls the wheel to five different numbers and then opens the  handle.::

CIV_Capt_Marek says:
CNS: You never know...

Host Tour_Guide_Toby says:
All: And here is the main event.  Of Basement 1.

INFO: Inside the vault are multiple chambers, from small boxes to large locker sized compartments, each with its own lock.

CIV_Capt_Marek says:
::if he were human.. he would be frustrated::

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